{"request_id":"MAP02-MOBILE-ASSET-PERF-GATE1","next_one_required_map_owned_gate":"REAL_MOBILE_DEVICE_RENDER_FRAME_PACING_FOR_THE_EXACT_EXISTING_MAP02_ASSET_SCENE","reason":"Local source geometry/art/coast-pier capsule gates are closed. Triangle count and desktop native stills do not prove mobile runtime frame pacing.","state":"BUILDABLE_MEASUREMENT_READY_ACTUAL_DEVICE_RESULT_MISSING","author_local_candidate_budget_not_shipped_game_rule":{"frame_p95_ms_at_most":33.333333,"frame_p99_ms_at_most":50,"intended_mobile_asset_baseline_fps":30,"real_target_device_and_final_game_fps_policy":"UNKNOWN_EXISTING_PRODUCT_INTEGRATION_OWNER"},"pinned_map_source_handoff":{"canonical":"map02-runtime-handoff1.json","sha256":"bf3c197ddc3a1a814a9c4c3fb28c86ad6e3a320a99085916f422e0a588c2b6fe","terrain_glb_sha256":"7556ddd20b176ba7d98ba855052001b851a9fade13bd15a742f202551d9d0aea","west_gangway_glb_sha256":"cff4cb29d60c0ae30b4a381abb2a96c45e8b04dfcbff853bf5b43565d63bf5a1","mobile_pier_glb_sha256":"8abbd686683f194cf7b54b8208c41a3731499563c09c04c2854e1af7d811cca0","stone_obj_sha256":"a9f9414b68b0b35c3b58f2eac5d2c235e67908cd577fabd2c307fd58e790c41c","water_obj_sha256":"1e6ac6397b8e8edfed2f3a2736e79e3077a53a1feb6374a536257734cc5460d4","visual_triangles":20112,"exact_visible_collision_triangles":13062,"water_collision_bodies":0},"how_to_execute_without_game_binding":["Use the existing exact-source static MAP02 native preview scene and its already authored shaders, water, materials, stone, gangway, pier transforms and light/camera. Do not build a new map, reassign materials, create colliders or add a player actor.","Add the supplied MAP02_MobileAssetPerfProbe1.tscn as exactly one child of a SEPARATE duplicate of the existing static preview scene; copy the script to res:// alongside its tscn. Do not edit the actual game or canonical asset sources.","Export and run the unchanged preview scene on ONE actual supported Android/iOS device; record exact model/OS/renderer/render resolution. Desktop/macOS/Linux measurements cannot satisfy this gate.","Hold the existing closeup view over the western gangway, landing and mobile pier for 10 seconds of warm-up followed by 60 seconds of real frame sampling. Do not move the camera or change settings during the sample.","Collect user://MAP02-MOBILE-PERF-ACTUAL1.json and original build/export receipt with verified canonical asset SHA identities. Keep performance warning of a 0-valued debug-only monitor if present, rather than reporting it as measured GPU memory.","If the known original closeup camera scene is not available as an actual buildable scene, report PREVIEW_SCENE_MISSING, not invented camera poses or a fabricated device result. This is the ONE bounded missing input to repair before measuring.","Do not classify a single device measurement as final shipped-game admission. Submit device result for original-author map-specific performance review; integration owner retains game controller/transform/FPS product decisions."],"probe_limits":{"warmup_seconds":10,"sample_seconds":60,"mandatory_actual_mobile_device":true,"one_scene_one_view_one_run":true,"native_capsule_retests":0,"geometry_or_material_edits":0,"lighting_or_camera_edits":0,"GPU_frame_time":"MISSING_FROM_GDSCRIPT_PROBE_DEVICE_GPU_PROFILER_NEEDED_ONLY_IF_FURTHER_DIAGNOSIS_IS_REQUIRED","success_status":"DATA_COLLECTED_ONLY_NOT_GAME_ADMISSION"},"closed_previous_local_gates":["PIER_STANDALONE_505_TICKS_PASS","COAST_TO_PIER_NEW_JOIN_1475_TICKS_PASS","WATER_BOUNDARY_ALLOW_WITH_VISUAL_TODO","WEST_ENTRY_TERRAIN_UV_PASS_WITH_TODO_NO_PATCH"],"complete_maps":0}