{"capsule_height_m":1.8,"characterbody_capsule_route_passes":0,"completed_maps":"0_OF_10","exit_code_policy":"0 = all supplied TRIAL subroutes passed real Godot capsule motion, NOT map completion; 3 = one or more HOLD; 2 = technical error","godot_engine_version":"4.7.2-stable (official)","maximum_face_slope_deg":35,"maximum_step_between_ray_samples_m":0.35,"move_speed_pu_per_second":4,"navmesh_game_scale_final_map_approved":false,"per_route_status":{"JOIN_MAIN_TO_LOWER_FINGER_SEAM_HOLD":"NOT_RUN_PRECHECK_FAILED"},"player_spec_status":"PROVISIONAL_ONLY_NOT_APPROVED_GAME_SCALE","radius_m":0.45,"raycast_step_pu":0.25,"route_plan_sha256":"0a5ea72da81db07431494fe9597bfa4402bc83ec9246f58e3aff7dd4139ebb16","routes":{"JOIN_MAIN_TO_LOWER_FINGER_SEAM_HOLD":{"dynamic_characterbody":{"status":"NOT_RUN_PRECHECK_FAILED"},"id":"JOIN_MAIN_TO_LOWER_FINGER_SEAM_HOLD","region":"CENTRAL_TO_SOUTHWEST_LOWER_CONTACT_ONLY","route_kind":"AUTHOR_MEASURED_SOURCE_ONLY_SEAM_PROBE_EXPECT_STATIC_HOLD_NOT_A_WALKABLE_ROUTE","static_ray_preflight":{"capsule_movement_tested_by_this_gate":false,"center_y_min_max_pu":[5.18785858154297,6.29205322265625],"first_failures":[{"reason":"FACE_SLOPE_OVER_35_DEG","segment":1,"xz_pu":[3,10.75]},{"reason":"FACE_SLOPE_OVER_35_DEG","segment":1,"xz_pu":[3,11]},{"reason":"HEIGHT_DELTA_ACROSS_CAPSULE_RADIUS","segment":1,"xz_pu":[3,11.25]},{"reason":"FACE_SLOPE_OVER_35_DEG","segment":1,"xz_pu":[3,11.5]}],"invalid_samples":4,"maximum_center_step_m":0.0935707092285156,"maximum_slope_deg":49.0971130612571,"path_length_pu":15,"reasons":{"FACE_SLOPE_OVER_35_DEG":3,"HEIGHT_DELTA_ACROSS_CAPSULE_RADIUS":1},"sample_count":61,"sample_spacing_pu":0.25,"source_collision_triangles":10354,"start_center_y_pu":6.29205322265625,"status":"HOLD_ACTUAL_TRIANGLE_RAYCAST_FAILED"}}},"routes_total":1,"source_glb_or_imported_mesh_or_source_node_modified":false,"source_glb_sha256":"7556ddd20b176ba7d98ba855052001b851a9fade13bd15a742f202551d9d0aea","source_triangle_count":10354,"static_ray_precheck_route_passes":0,"status":"PARTIAL_OR_FAILED_TRIAL_ROUTES_MAP_HOLD","test_collider_count":1,"test_collider_generated_from_source_world_faces":true,"test_pu_per_game_m":1,"water_shore_pier_and_missing_connectors_tested":false}